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- Tier 3 loot is now shown properly on map when position has changed.
- Skill max tier is no longer 99, go wild!

- Antlion Event area is in! Check it out!
- Loot beams have been visually re-coded for worth/rarity.
- Fixed Characters auto-loading outside the safezone
- MK1 and MK2 armor recipes changed. It's easier to make now.
- Fixed bugs with hotbar, unequipping/equipping gear now swaps them properly for 1/2/3 (primary, secondary, melee)
- Fixed flashy text screens in safezone. (Due to one half-invisible prop, love this engine sometimes)
- Fixed text visible through walls (ignoreZ parameter missing on portal text)
- More FPS optimisations, less calling of intensive functionality (doesn't need to run this often anyway)
- Fixed fishing rod being usable in safezone.
- Fixed hitbox visibility with higher ping players.

- AFK bonuses increased to 1/5th normal rate. Never disconnect again with our auto-reconnection!
- Factions now no longer autodelete when empty, you get a warning for a few days before it poofs. It won't generate any faction credits until you re-add money.
- Spam planting has been rebalanced for top tier farming. Growth Speed/Rarity increased with fertiliser. Min 1 of the same rarity, increased with perk/chance.
- Cocoa is now worth the same as every other farmable; yes, we noticed.

- Bank value updated to accurately show you total worth of your bank, instead of just items (now includes currencies)
- Tutorial area updated, the tree can now be farmed, and the floor is no longer wood. Same for most map areas, should now give stone instead of wood.
- Fists can now only mine resources (wood, stone etc) when not moving, preventing cucking yourself in a fist fight
- Ores can now be upgraded (x3 to next rarity)
- Mining can now be done on the ground again, outside safezone (it gives you stone instead of wood)
- Viewdistance increased slightly, you might notice some fade-ins, these are being corrected soon
- Spawn visuals updated. VIP now spawn in the VIP room on teleporting to safezone
- AFK bonuses increased to 1/5th normal rate

- Gun crafting level requirements have been lowered a lot, most weapons can now be crafted under level 10.
- Less Common loot, more Uncommon loot! 25% increase!
- Guns are now much rarer to find randomly on the floor. Same for Ammo, however weapons still come with ammo.
- Gunship has re-appeared! Take it down for fat Tier 3/4 loot. Gun Flares have also arrived, that trigger this event.
- Mythic rarity now shows properly as Tier 4.
- Dust gain is now easier (as breaking items is easier, 80% without repairkit).

- NPCs no longer kill you instantly (instead of bleeding out, you now have a chance to get back up)
- Cows are in, feed these babies food and you'll get milk. Kill them for meat.
- Gunpowder is now nearly always in stock at the shop, ammo is also now cheaper.
- Basic Resources (Gunpowder, fabric, ores etc) are now half price to purchase from the shop.
- Scrolling no longer uses items, only switches weapons. Slot 3 is auto-left empty. Slot 9 is auto-updated to new item regardless.
- Fixed npc weapons being valid, they are now autoremoved on pickup
- Fixed idiots disconnecting in loot rooms to get free shit, then complaining when they can't get out because the door is shut. You now get slain and lose your gear.
- Goodwill gain from npc's is now x2. Same loss for shooting players first.
- Power armor MK II is in, slightly less power usage / head protection.
- Power armor and higher now talk to you about your current health status etc.
- Bases should now save their contents across server restarts.
- Zombie Town has been re-added. With it's own event.
- New modifiers are in! You'll see these global modifiers as you play.
- Basebusters have returned. 30 second crack time. Craftable.
- Circuitboards have been added as a new resource. Used in crafting electronics.
- Recycling without a repairkit is now based on your skill, you may find it easier to get items back at higher levels while using a recycler.
- You can now aim down sight and shoot (clientside) in the safezone.
- Price caps on items in Player Shops/Auction have been modified so you can charge more.
- Nametags have been added to the shop trader.
- All bases now have doors you can lock, so you can stay indoors during lockdown :)
- Equip timer now only applies to Primary/Secondary/certain items and you can now move while doing it.
- Crafting menu now shows Expiration time before crafting.
- Food tiers has been rebalanced,  spoil timers are doubled from 3days to 6days and what needs they give you. Big point to making better foods now, they also last longer!
- Updated Lending system to now have colors to show who is lending what, antiscam
- Nametags are here! You can now rename that favourite gun to "The Assblaster 9000"
- WeaponTech has landed! Find weapon tech to upgrade your weapon further! You'll have to figure it out yourself though!
- Foundries now print ammo primarily, with a rare chance to print a weapon.
- Fixed layering issue with certain elements being visible in the wrong layer on the map.
- Safezone now shows toplayer map and updates properly as if you were there (carepackages, hives etc)
- Loot Tiers are in! You'll now find loot tiers (up to tier 5) and a guide for where they are at is in the tutorial.

[28/10/20]

- Added secondary teleporter to city area as it only has one entrance and is rarely used.
- Updated Minimap/Map, now shows deployables like moneyprinters etc as Tier 3 Loot.
- Mining outpost has been added. New entities are found around the map.
- Breaking items is now live and shown immediately on the equipped item instead of needing to unequip it to update.
- Updated UI to not lag on equip/de-equip.
- Flying rocks no longer kill you and are gone. (It was pretty obvious)
- Spoiled contents of bottles, jars etc can now be emptied and return to their previous state.
- Equipping outside safezone now takes time.
- Certain medical items now can no longer be spammed on the run.
- Fixed crouch-spam jump moving player, you now autocrouch.
- Vehicles no longer spawn everywhere, runspeed has been reduced by 10%.
- Spooky gear only available at halloween! Usable forever!
- Spooky weapons are in and spooky carepackages are dropping across the map!
- Fixed bandana/scarf being unrepairable.
- Deathmatch/Boss Arena now show hitgroup; Where you shot on your enemy.
- NPCs now de-spawn and re-spawn in more populated areas (players)
- Added Player Title/Color back to scoreboard from store (restored previous purchases)
- Karma loss is no longer a thing if they shot at you (they do not need to hit you) first.
- Hazmat and other bugged playermodels now take x2 damage to compensate for not being able to be headshotted. (Shitty addon developers)
- Recoded death animations, bodies no longer spawn 20 units above where they died (spectator position)
- Gear now shows properly on corpses on the floor (until you take it)
- Armor is now applied in arenas (boss, deathmatch) but takes no loss.
- Fixed cosmetics, backpacks and cw2.0 weaponry "lagging" behind the player. GetBonePosition is a gmod bug and lag predicts clientside when you fire a trace.
- Plant fibre now never spoils.
- Vehicles now take damage while in water.
- Players VS Boss coming back soon~
- Fixed magazine being placed on body when dying in safezone
- Removed leftover UI from zombiemode which nobody used anymore.
- FPS optimisations and code changes towards our coming events for halloween! Extra content too :)
- Updated death system, no longer get stuck in death timer if you failed RNG.

[21/10/20]

- Fixed /store command not working.
- Missions now alert in chat when others complete them.
- New Map. Much larger areas and more loot than the old map. You will need to travel instead of roofcamping.
- Upgrading repairkits is now 50% cheaper.
- More vehicles have been placed around the map.
- More loot spawns have been added in derelict areas.
- More POI's have been added to your minimap.
- Global chat has again, been deleted. We've REALLY had enough of you guys screaming at each other when you die.
- Force added map-content to download (every 10 seconds) as for some damn reason it doesn't download for EVERY player.

[17/10/20]

- Fixed P99(discord reward) being a bitch (not equipping properly)y
- Riot shield is now fixed.
- Being shot will no longer update your inventory, only the specific gear. (FPS Save!)
- Shooting and missing your target now marks you as hostile so they(NOT YOU) lose no karma killing/fighting you.
- Food is now perishable, lasts 3 days. You can cook/re-cook food to reset it's timer, you should do this before trying to eat anything over 3 days old as it will become spoiled.
- Bullets (globally) have been re-coded. You should notice a lot more regular gameplay, instead of random "crits".
- Global chat re-added. We have decided to punish abuse individually, instead of restricting chat.
- Halloween event has began! Get Souls, upgrade and get exclusive items!
- All hats now have the same protection value and now disable headshot multiplier. Cost to repair is cheaper the better your helmet is.
- Halloween content has landed! Get yourself some limited cosmetics not available any other time of the year!

[13/10/20]

- Hammer is now Melee. Tool functionality removed as it was designed to fortify bases with, not skybox propclimb. Alternative methods will be added at some point, without abusive mechanics.
- Moved warehouse safezone teleporter nearer to town as it was a free escape/territory advantage. This should also not make it a vehicle graveyard.
- Rebalanced item prices as gear is now cheaper to repair.
- TTK for high-end bodyarmor has been reduced. 33% more durability, 33% more damage passing through. No more need to spend a magazine.
- Faction shop has landed! Upgrade and boost your speeds in many ways!
- Halloween content has been added. Getting ready!
- Shop traders now give loyalty rewards for adding hbn.gg to your steam name.
- New season has began! Get ready for some fun stuff!
- Removed character names, it just now uses your steam name.
- Updated UI, optimised menus.
- Fixed crash issue with airboats and doors.
- Optimised hotbar to not rebuild icons if they mismatch, instead this is now micromanaged by the icon itself.
- Changed all server rates. You shouldn't chug when 50 NPCs suddenly get networked to you.
- Hive/Event NPCs now show their position on the map.
- Hives no longer activate on NPCs and walk across the map.
- Increased the size of bank items, so you can find what you are looking for easier.
- Wadsworth should no longer be an ignorant bitch and end his giveaways on time.
- Changed ALL icons, they no longer have color / different material support but increase FPS immensely, so you'll see some new models/content for those soon.
- Increased view distance, force un-rendering of NPCs etc outside your viewdistance (FPS increase)

- Score/Kill/Death is now visible as a session indicator, on the scoreboard.
- Kills are now recorded internally as a score. These are no longer visible on the server browser as it was limited to around 2000.
- Faction credits are now generated properly.
- Weapon Tech has been added. You can't craft this yet until i'm happy with balance, but it's nearly complete!
- VIP trials now expire properly after 3 days, instead of granting you 3 years. 
- Our game-seasons (every 3-6 months) are no longer "WiPe-SeAsOnS" (due to mass complaints, yet the vote was found wanting originally. If you don't know, I don't know.) 
- This means our game-seasons now start with each season, as you would expect.

- Global-chat has been retired for good. Less moderation.
- Moved Bar/Casino to their own area, increasing safezone FPS due to flashy machines.
- Fixed factions not charging properly (at midnight) and therefore not deleting if you don't pay.
- All Exclusive weaponry has been updated. Seasonals/Events/Hives give you parts for these!
- Updated Inspection panels. Updated most UIs.
- Updated Status bar. Fixed errors.
- Added Cocoa Seeds. Grind for Cocoa. Plant for more.
- Hives have landed! Infected/Infested have moved into free-roaming events!
- Crafting speed increased anywhere, Recycling also (safezone only)
- Oxygen mask has been added.
- Zombie/NPC territories have been updated! NPCs now free-roam and you can instead control the areas!
- Vehicle damage has been revamped.
- Antlions have been buffed, guards have been removed.
- Infested / Infected events are no longer, they have been replaced with Territories.
- All NPC drops have been buffed in line with what you find randomly.
- Nightclub has become the third controllable territory.
- All Territories are equipped with an automatic foundry, which when powered via fuel rods, these output Weapons/Medicals every few minutes for you!
- Fuel Rods have been added! You must fuel these at a terminal; Be aware, they are very heavy!
- Updated Base mechanics, nail it down to save.
- Territories are not persistent and will not save after log-out/can be stolen. Make sure to bank your progress.

- Map change! This map is more optimised than evocity!
- Fixed faction menu being not accessible by players with ids > 3,000,000.
- Tutorial missions updated and Missions NPC have been updated to show history.
- Safezone has been redesigned for the new-old map!
- Upped spawnrate for loot by 25%, increases as more players loot.
- Recycling items now returns their parts by at -1 rarity, instead of -2
- Updated death reasons to be less ambiguous.
- Added death by coma. Next level unconciousness for those that cheese torpidity.
- New items have been added. There's no fun in telling you them in this update log! Find them :)
- NPC damage has been rebalanced.
- Rerolling and forcing stats is now a lot cheaper.
- Fixed a lot of small bugs with different functionality.
- Reworked minimap/map draw functionality to save the frames. - Fixed teams sometimes being invisible on scoreboard. Fixed AFK making you invisible.
- Hotbar now predicts properly clientside, and scrolling now works like default.
- Optimised FPS and loading further.

- Updated Contentpack. Stripped out what we don't use. You'll be able to join/download faster.
- Keeping Equipped weapons death has been changed for new players only (12hr playtime)! 
- Recycling can now be done anywhere. Recycling at a recycler* is now twice as fast.
Any Equipped items no longer drop on death! This is a big fundamental change, with a lot of thought!

- Upgrading weaponry is now much cheaper, dust is the way to go!
- Fishing pools have landed with a splash!
- Heroes now have a discount at traders!
- Fishing revamp! Many new types of fish have swam in!
- Some fish can now be used as alternatives in recipes.
- Negative goodwill can now be attacked without any loss to your own goodwill.
- Gunpowder is now 10x faster to craft!
- Movement speed is now passive, everything else requires weapon in hand.
- Faction Credits are in! Buyable in shop and generated every day automatically in storage!
- Skills system has been revamped! New skills and much more!
- Weapons now require Dust to upgrade. Saving you losing your mythic stats!

- Gun Stats have been balanced in price. Forcing stats should be affordable now.
- Extraction points are back in! These can be found on your map, extract back for 10 seconds
- Kill Taunts are in. Kill sounds when you kill someone.
- Most medical items can now be used on the move!
- Weapon stats are in! Upgrade and find new weapons to get new stats today!
- Many other changes and balances! Find them all yourself, sometimes it's fun to find new things!
- New Map! 
- Prone has been fixed and has returned!

- Tickets system re-integrated, forum removed, discord is primary!
- Burned bodies now turn crispy and the meat is cooked.
- Bodies now turn into skeletons if they are empty or burned.
- Fixed vehicle death breaking internal damageinfo.
- Fixed dust being gainable from illegitimate sources
- Faction Storage has landed! Share storage with your mates!
- Multicore is now enabled automatically when you load character, instead of onjoin as it causes crashes.
- Factions have landed! Create your own faction in the group menu!

- Gear now only breaks once on death, instead of each time you are revived and killed. Dickheads.
- Bounties etc now go straight into your bank!
- Farming npcs now increases goodwill, attacking others decreases it - self defense does not decrease
- Ranks are in. Based on character lifetime.
Upgrade your rank by staying alive longer. Better sale prices the longer you live!
- Character alive time is now tracked on join and on death.
- Bounty system is in. You can now pay to place a bounty on another player. They can pay to get rid of it. Or die.
- Deathrun has been moved. This will become it's own server soon!
- Fishing area has been revamped! Check it out!
- Food and drink now autostack and no longer have condition!
Weight is now listed on items in your bank to make management easier!
- Withdraw All has been added to the bank, under each item if you have multiple!
- Accessory slot has landed!
Find many different types of accessories and limited exclusives!

[8.2]

- Autofill in crafting menu has returned and is better than ever!
- Stack lag has been fixed. Bank Withdraw All option has been added.
- Deathrun has returned!

- Direct Stamina reduction on damage is now gone, you'll be able to move after taking a few shots
- Fixed missions disappearing on disconnect (or not loading them properly)
- Lockbox now spawns properly in the castle.
- Castle POI updated with loot spawns for it's area.
- Drowning has been fixed. 40s limit.
- Quest limit/related issues are fixed.
- Items now no longer drop on death in the safezone.
- Character autoload now has a warning, incase you are wondering why nothing is happening yet.
- Fixed issues with data loading too early. Joining is now smoother!
- Flashbangs now work again :)
- Cooking recipes can now have swap-out replacements, like Vegetable Mash (melon/pumpkin)
- Personal Bank has landed! Find one!
- Added a lot of new food items; Rice (Seed), Rice, Bowl of Rice, Gourmet Fish & Chips, Gourmet Bacon & Eggs, Gourmet Antlion Haggis, Gourmet Mac 'n' Cheese, Sushi, Egg Sushi, Vodka, Chocolate Sundae
- Re-rolled a lot of food items, all food is now beneficial to cook and make better tiers, higher rarity is always better too.
- Most of the food above tier 1 will now only spawn in events/carepackages etc.
- Tier 2+ food is farmable / cookable
- Some foods now give additional stamina or/and health when they upgrade to the next tier.
- Some drinks now also follow the same principle as above. Like Vodka, restores 25 stamina so will be VERY useful.
- You can now block other people from PMing you via /block name
- Vehicle damage (Explosion) has been rebalanced.
- Combines now have a high weapon drop chance (Storm event)
- SLAM is now much more reliable.
- Loot now increases when there are more players. It doesn't get any lower.
- Lootboxes have been updated. Chances are higher than before! Check them out!
- Added new clothes that have the same stats as CS2 Goggles.
- PlayerColor can now be modified via button in your character/inventory menus.
- Characters in SZ will now autoload properly.
- Fishing is now PVE only. You can still be killed if you attack someone.

- Player shops now auto-load previous shop if you were in shop-mode when you left/server reboot.
- Heli movement should be more regular now.
- Handcuffs are now fixed. They automatically come off after 5-10 minutes if unbroken, to prevent gameplay interruption, depending on rarity.
- Charged batteries are now classed as resources, instead of miscellaneous
- You can now walk/run while eating/drinking.
- Compass now has near-field enemy tracker in zones. It might help finding that last NPC hiding in a bathroom somewhere.
- Increased hmg+rifle+buckshot damage to armor by 10%.
- Fixed hitboxes. Enjoy.

[8.1]


- Events now have their own individual sounds which play on event activation.
- Hunger/Thirst sounds have been updated. Including Eating/Drinking sounds.
- Storage boxes now feed their contents into machines. Just place them nearby and make sure they are connected!
- Added Smelter. Check your crafting menu!
- All deployables can now be re-claimed by their owner with E+R.

- Fabricator has been added. Crafts ammo for you. Automonously.
- Chemistry Plant has been added. Some recipes are cheaper to make in this. See your Deployables for Base related entities.
- Practice arena has been revamped and renamed to DEATHMATCH. Nightclub/Boxing areas are now lootable!
- Reduced Lockbox blast radius on ground collision.
- Lockbox NPCs reduced from 15>5 as they now spawn randomly.
- Doors now cost $500 instead of $1000.
- Shoes / Pants no longer give weight. They now give armor for feet / legs respectively.
- Shoes now give Stamina reduction bonus.
- Default weight increased from 100>150.
- Max weight is now limited to 400.


- Solar chargers have arrived. They are required to be outside, just add a battery.
- Glass / Glass jars have been added. Required in crafting.
- Combine event moved to dropship. Upon event failure they move to the mainland.
- Lockbox can now spawn randomly across the map.
- Storage boxes can now connect to auto printers/miners and store automatically.
- Fixed CW2.0 movement speed while Crouching+ADS.

- Less headcrabs can now be found in the wild, since gmod has shit hitbox prediction.
- Quality now counts for crafting and uses the worst quality item as the base.
- Optimised certain functions, you should get even better FPS now!

- Printers can now only be repaired by their owner.
- Printer output has been adjusted to cover battery cost.
- Fresh spawn timer has been reduced by 30%
- Modified map view distance
- You can now pick things up while moving! Wow, much magic!
- Limits to how many deployables you can make have been added. Want more? Work as a team!
- Autominer/Printer has landed! Find and blueprint them to make your own dream base today! (Part of the basewars update)
- Unobtainium+ now drop a common version of the weapon (with conditions) on death.
- Recyclers are now visible on your map!

[8.0]

- Bases have returned in the form of purchasable doors. Base busters can crack these in 60 seconds. Warns door owner.
- Achievements have landed! Check them out in your menu! Want more? Suggest on our discord!
- Respawning will now happen automatically after 10 seconds, instead of waiting for click.
- Ricochet and Bullet Penetration have been added. Certain bullet types will not ricochet, and others will penetrate more.
- Teleporting can no longer be done from PVE areas like the fishing hole, as you can't hurt each other.
- Worth has been re-added to items, in an attempt to control rediculous overpricing. This may become hard-capped to 300% if it continues; we'd rather everyone has the chance to buy your gear.
- Crafting now gives you the lowest used rarity.
- Vehicles are now limited to 5 land, 5 water.
- Barge doors have been removed.
- Hammers no longer spam if you reload.
- Fixed another crash issue, hopefully the persistent one this time.
- Elevators have been re-added.
- Fixed exploit with repair kit durability. Penalised affected accounts. Banned Bandito.
- All unobs now unequip on death, instead of just weapons.
- Turrets now put their attacker on PVP.
- Food/Drink now weighs 90% less. ( 1 > 0.1 )

- Map now shows positions relative to you, also shows height.
- Diamond etc ORES are now more common to find as Nodes.
- Lootable "Buried barrel caches" have been added. Find them littered around the map comrade!
- Beacon Jammers have been added! Prevents teleportation in the nearby area for up to 10+ minutes! Craftable!
- Boats are now much easier to enter as a passenger.
- Tutorial area has been re-added!
- Arenas can no longer make you lose items.
- Fixed issue with certain items being valued too highly.
- Boss cooldown has been fixed, now shows maximum.
- Group limit has been reduced to 4, big groups are not worth it for you in many ways.
- Cooked items can no longer be repaired.
- Discord Activity bot updated. Earn 10$ every 5 minutes in our voice channels. Get your own private room!
- PermaVIP issue fixed where it would demote you after 31 days.
- Navmesh/Nodegraph updated, NPCs are no longer retarded.
- Bullet Statistics have been added. Check them out on your profile!
- Being shot now reduces stamina pool. Stamina now matches health.
- Plant pots have been invented! We know you missed being able to plant inside.
- Drop Parties have returned!

- Death timer has been reduced by 25% to 30/45 seconds (vip/nonvip)
- PVP timer has been reduced to 5 minutes.
- Medkits can now be used in the safezone.
- Combine helicopter has landed! Destroy it for some awesome gear, but be prepared for a fight!
- New map (rp_southside_day) is live!
- Safezone teleportation is now available anywhere. For a price. Costs 1L to teleport. Type /sz or click the candle icon.
- Airboats have been added, with a secondary chair. Passengers can shoot from this chair.
- Loot has been re-worked heavily to be area relative. This means you won't find many guns in toilets.
- Optimised FPS, minimap etc now only poll every X seconds, instead of immediately.
- Insurgent / Cargo (mercenaries) have been removed. 
- More Zombie NPCs have been added everywhere. It's a BIG city.
- Zone NPCs are now much stronger than their random encounter versions.
- Dust now drops on death again. Bank it!
- Recyclers are now available around the wilderness
- Nightclub is now Arena./Boxing ring coming soon
- Lockbox now force-spawns on the cargo ship.
- Being heavy (not overweight) will now make you sink. Powerarmor sinks like well... a rock.