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Raid Mods
There are a few different modifiers for raids that can be found. These are dropped from boss kill, or caches that mention them!
These increase the reward, but also the risk- so be ready for them!
Identifiable by their Archaic Markings these skulls shift the paradigm of the raids, forcing you to play in different ways.
RageWith this mod active, Enemies deal 10x damage but Enemies deal 10x damage, with a loot bonus of +5% | ![]() | ||
Medicine MadnessWith this mod active, Medics heal 200% extra but Shields do not recharge, with a loot bonus of +20% | ![]() | ||
Chaotic EmbraceWith this mod active, Enemies are Chaos only but Enemies explode on death, with a loot bonus of +20% | ![]() | ||
Combine PatrolsWith this mod active, All Enemies are Combine but All Enemies are Combine, with a loot bonus of +20% | ![]() | ||
Green Hill ZoneWith this mod active, All Enemies are Antlions but All Enemies are Antlions, with a loot bonus of +20% | ![]() | ||
Melee MadnessWith this mod active, Melee damage x100 but Guns do zero damage, with a loot bonus of +50% | ![]() | ||
Life LeechWith this mod active, Steal Health from Enemies but Lose Health over time, with a loot bonus of +20% | ![]() | ||
Old TimerWith this mod active, Time is sped up but Complete Achromatopsia (Black and white), with a loot bonus of +20% | ![]() | ||
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